Oct 20, 2008

October Update

I have started creating the core conditions and actions for building rules. I am at the stage where I am creating rules for the Fading Suns game system, and I can see the rules affect the character sheet as I change it. I'll post a shot of the character sheet in a future update, but you can examine each attribute and see the modifiers applied. All rules are written in javascript, including the core rules, and you can copy them to make your own versions as needed. Other than a list of tweaks to the rules UI at various points, the whole rule system is working perfectly.

I will be starting on the character generator system next. It will have its own rule sets and be a wizard-like interface when generating a character. Each step of the generator can be designed and customized. This will be one of the more complex pieces and I have been thinking about it for a couple of months now. I have a good solution which I think will meet the requirements of all game systems. Remember, I plan on implementing 3 very different game systems before I release. Mainly as proof to myself that what I did meets the requirements of any future systems.

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