December Update
Happy New Year!
During December I finished the management of dice rolls, tables and text data. All those components were required for the construction of the character generation wizard which I have began to design in early December. A character generation wizard is by far the most complex piece of code that has been developed to date. The complexity comes not from writing a wizard for a specific system, but one for any system. The fact that you can create your own wizard with minimal to none scripting will be awesome! The challenge is big and I have begun the design by creating mockups of the various game system character generation screens. Using the mockups, I am breaking down the requirements of each screen so that all needs are considered. I won't lie, its not easy and the complexity has put me off more than once. I am determined, and now that my liver is taking a break from the December Debucherytm, I am ready to dive into this full tilt. Again, this is the last major feature before the first milestone beta release and I am excited. Five years of planning and work is coming closer to realization. Its amazing how much effort it takes to follow through a project over a 5 year period. The long time period guarantees my dedication to the project and that I will complete it. My new year's resolution is to spend more time than I did last year which was still considerable as I track my time and can look back to see what I did and when. As a final note, I will most likely change the name of the application when it is released. I have a few ideas and some domains (just in case), that's all marketing fluff and not that important without a product.
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